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People to People - Anatomy Clumps

 

Have the Kvutzah stand in a circle.  Have a Madrich call out a body part and a number. (ie. 5 elbows)  Everyone has to immediately get into groups of five with their five elbows sticking together.  Keep doing this with different body parts and numbers.  Depending the age, you can make it more/less complicated (ear). 

 

 

Can I bring...?

 

Get the Kvutzah to sit in a circle.
Tell them that they are going to go to a Machane and can take one thing with them. For example, you start saying I am going to a Machane and I take a Ball. In this case, the logic will be to take things which double letter, eg balloon, jelly and kitten. The objects do not have to be related to a Machane, and you do not reveal the logic to the chanichim.
Go round the circle and each member will start by saying ‘can I bring...?
If the object has a double letter in it they can take it if it has not then they cannot take it.

You will tell them if they can or cannot take it. As the game goes on, chanichim will get the logic, in the meantime, it is very funny!

 

 

Bippity Bippity Bop

 

The chanichim stand in a circle, the madrich stands in the middle. The madrich points to a person in the circle and says “Bippity Bippity Bop,” the student responds with one word “Bop” before the leader finishes the phrase.
If the leader points to a student and says simply “Bop,” the student says nothing. When a chanich makes a mistake, he/she becomes the person in the middle.

 

For Yehuda or Shimon, you can change it a bit:

 

The chanichim stand in a circle, the madrich stands in the middle. The madrich points to a person in the circle and give them a direction. The people in the circle have to follow that direction or one of them will come into the middle.

Eg of direction:

 

HAUNTED HOUSE—Student kneels and says spookily “Come in. Come in.” Side students reach their hands up at a 45° angle and create a roof by touching fingertips.


COWBOY – Student twirls arm like a lasso, gallops like riding a horse and yells “Yee ha!” Side students face forward and gallop on a horse saying “Clip Clop.”


ELEPHANT—Student creates an elephant trunk with her arms. Side students use their arms to create large elephant ears on either side of the middle student’s head.


BUNNY—Student creates a bunny tail behind her back with her hands. Side students create long bunny ears by holding one arms up to the middle person’s head.

 

 

Hugs


Form two large circles, one inside the other, and have the people make couples (one from the inside and one from the outside circle). Play music and let them dance - both circles dance while moving toward different directions.

Once the madrich stops the music, they need to fin their pair and hug. The last couple to hug, looses. The game continues until one couple is left.

 

 

Sherlock Holmes

 

Have one chanich volunteer to be Sherlock Holmes.  Tell that chanich to memorize everything that everyone is wearing.  Sherlock Holmes leaves the group and a couple people switch articles of clothing.  After they finish Sherlock Holmes is called back and has to guess who exchanged what items.

 

 

Human Knot

 

You get everyone in a tightly packed circle and the people in the group grab the hands of people across from them.  They cannot grab the hand of the person next to them.  They also cannot grab both hands of the same person.  This way, everyone's arms are tangled up.  They must try to form a circle without letting go of each other's hands by climbing over and under each other.  You can revise this by placing a person in the middle and have them tell the others how to get out of the knot, while he/she is standing in the middle.

 

 

Say it loud

 

Get the Kvutzah to spread out. Then, ask them to say loud their favorite animal.

The aim is to find if someone s shouting the same, and gather togehter.

Continue to ask them different things, eg: your favorite food, your grand-mother name, etc.

At the end, you can ask a question with only one ansswer, and make one big group.

 

or...

 

A different dynamica, but the same idea, either in the dark or in a lighted room. Dark is a lot more fun, but it does work well in a lighted room too. While the chanichim are coming into the room assign them animals (i.e.: Donkey, Chicken, Horse, and Elephant; get creative). Tell them not to tell anyone what animal they are. They have to find everyone else with the same animal that they have. They do this by making the animal sounds Give them a while, and when it seems like they've all found their groups, let them stop. You can also play other games with the groups they've made. You can have each group hold hands once they've found their group.

 

 

Boom Chicka Boom

A very funny game if the Madrich is into it. This could be a Mifkad game.

Person leading: "I Say a BOOM"

cast: "I say a Boom"

leader: "I say a boom - chicka "

cast: "I say a boom-chicka"

Leader: "I say a boom-chicka-boom"

cast: "I say a boom-chicka-boom"

leader: "I say a boom-chicka-rocka-chicka-rocka-chicka-boom"

cast: "I say a boom-chicka-rocka-chicka-rocka-chicka-boom"

leader "Oh yeah"

cast: "Oh yeah"

leader: "One more time"

cast: "One more time"

leader: "In _____ (opera, jive, rap, preacher revival, sign language, whisper, sexy, valley girl, fast, slow, etc.)"

 

 


Power Balance

 

Two chanichim face each other will heels together, with hands up and palms facing forward. Only using the palms of the hands each tries to unbalance the other.
They should NOT lock hands or touch the person anywhere other than the palms of the hands. Whoever moves their feet first loses.

 

 

Race for the Truth


Teh goal is to cross the finish line as quickly as possible by truthfully answering questions.

Line up the kvutzah on the starting line as directed by the madrich.
The madrich will say a statement. If it is true about you move forward one step. If it is false, remain at the finish line.
If the chanich's answer is incorrect, he must take 1 step back
Once all first moves have been made, the madrich will make another statement.

Again, if it is true they need to move forward one step. If it is false, remain in pace.
Repeat the steps until the first runner completes the race.

To make it more difficult, you can blindfold the chanichim, film them and then, watch it together.

 

 

Tomato

 

Everyone sits in a circle. One Chanich stands in the center of the circle. This Chanich is called "It". Each Chanich asks the Chanich who is "it" an appropriate question. Every question has to be answered "Tomato". The first Chanich to make the center Chanich  "It" laugh, wins a try in the middle. Ex: What color is your hair? Tomato. What do you brush your teeth with? Tomato.

 

 

The human chair

 

Invite everyone to stand in a circle shoulder to shoulder. Each Chanich then turns to the right to face the back of the Chanich in front of them. Ask them to place their hands on the shoulder of the Chanich in front. On the count of three they slowly begin to sit down on the lap of the Chanich behind. As long as everyone is helping the Chanich in front of him or her to sit, then everyone should be supporting the weight of everyone else. Of course, should someone slip, the game becomes Human dominoes. It might take a couple of attempts to complete the challenge.

 

 

Triangle Tag

 

This is a tag game for four chanich. Three of the group members hold hands in a circle and one of them is designated to be caught. The chaser remains of the outside of the circle and tries to tag the designated person. There is no breaking through the triangle!

 

 

Human Chain

 

Two people start the game. They hold hands and chase people, the Chanich they catch joins the chain by linking hands. When another Chanich is caught they can stay together or spilt 2 and 2 (they must split in even numbers) and can link together at will. This game is played till all are caught.

 

 

Dress up Relay

 

  1. Fill two suitcases or boxes with equal amounts of clothing. The clothes must be big enough to fit the players. If you do not have a big amount of cloths, you can use the chanichim's clothes (see below).

  2. Place the suitcases or boxes at one end of the room.

  3. Divide the kvutzah into two equal teams. If there's an odd number of players, one player on the team with fewer players takes two turns or the madrich will need to play too.

  4. Have the teams form two lines at the end of the room opposite the suitcases.

  5. At the word go, the first player from each team runs to one of the suitcases or boxes and dons all the clothes in it over the clothes he's already wearing. Give them a minute to put on the most amounts of clothes possible.

  6. When a minute passes, the madrich will count the clothes each chanich is wearing, and announce the winner. Then, the chanichim will quickly removes all the extra clothes, put them back in the suitcase or box, and run to the end of his team's line to let the next chanich in line dress-up.

  7. The next player then takes a turn and so on until everyone on the team has had a turn. Each round, the winner will give his kvutzah one point. At the end of the game, the group that earned more points wins.

    • The other possibility is to use just the clothes the chanichim is wearing. This means, that the madrich will divide the kvutzah into two, will say go and give one minute/two to the team to dress-up one of the chanichim of the group with as many clothes as possible.


Chain of clothes

 

Divide the kvutza into groups, depending on the number of chanichim and the space you have.

Give them 4 minutes to go around asking others to give them as many clothes as possible. Then, the chanichim will need to form a line/chain of clothes. The team that formes the longest chain/line in 4 minutes will win.

It is important to mark before hand where the chain/line must start, so the longest line can be determined easily.

 

 

Log Roll

 

Have the entire group lie down on their stomachs, shoulder to shoulder, forming a straight line. Then the person on the end rolls over everyone’s back until they reach the end. Everyone continues to do this until the entire group has rolled over. The team that is done first, wins.

 

 

Freeze Tag

 

This is played just like tag except that once you have been tagged, you are frozen. The only way to get unfrozen is to have someone go under your legs. To make the game harder, have more than one person be “it.”

 

 

Giants, Wizards, and Elves

 

The kvutzah is split up into two equal groups. Each of the two teams will huddle up away from the other group. As a team, they will decide to be a giant, wizard, or elf. Once the teams have decided on a group identity, the two teams will line up parallel to one another in the middle of a squared off area. On the leader’s count of three, the two teams will show the other group their chosen identity. A “giant” stands nice and tall with their arms over their heads and growls. A “wizard” slightly bends at the knees with their arms out in front saying, “ZAP, ZAP, ZAP!” An elf bends totally at the knees, and with their hands they make pointed ears and elf noises (your choice). A giant beats an elf; a wizard beats a giant; and an elf beats a wizard (similar to Rock, Paper, Scissors). The team with the more powerful identity will chase the other group. Anyone tagged before crossing the coned line will join the other team. Anyone not tagged will remain on the same side. In the event of a tie, the teams will decide on a new identity.

 

 

True or False

 

The kvutzah is split up into two equal groups. Each of the two teams will huddle up away from the other group; line up parallel to one another. One group will be True and the other one False. The madrich will say a true or false statement (well-known by anyone). If the statement is true, true will chase the other team. Anyone tagged before crossing the coned line will join the other team. If the statement is false, team false will chase the other team. You can use this game not just as an ice breaking, but add to it a subject.

 

Tell Story

 

The leader starts a story with a sentence that ends in SUDDENLY. The next Chanich has to add to the story with his own sentence that ends in SUDDENLY. Continue the story until everyone has contributed. The story becomes crazier as each young Chanich adds their sentence. The quickest, the better. Tape it and play it back.

 

 

Two Truths and a Fib

 

With this group activity, each chanich takes turns offering up descriptions of two events that actually happened (like, "I went to school on Thursday and had a science test," and "We had nine homework questions in history"). They also have to create one, shall we say, less-than-accurate statement ("During recess my right shoelace came undone.") It's up to the other chanichim to separate the facts from fiction and identify the "untruth".  When everyone has had a turn and the fibs are uncovered, change the challenge to find the truth from two or more fibs.

 

 

I saw your teeth

 

All participants stand in a circle, each with their arms bent either side of their head with their elbows facing the centre of the circle. Each palyer must curl their lips around their teeth so that no-one can see their teeth a topic is decided, eg animals, and each Chanich in turn must say the name of an animal - difficult with their lips around their teeth. If somebody laughs and reveals their teeth, or reveals them when saying something everybody else must flap their arms around whilst shouting "I saw your teeth!" without showing their own teeth!

 

 

Hide and Seek

 

First you pick someone to be "it" (the Chanich to seek) then he/she turns around and counts with their eyes closed at the "base" while the rest of the people hide.  Then "It" says "Ready or Not, Here I Come" and rushes to find everyone.  Then the people try to get to base without getting tagged or else they are "It".  If the Chanich who is "It" doesn't get someone in three tries he gets to pick someone to be it!

 

 

Doors & Windows

 

Chanichim form a circle holding their hands. Then they spread out enough so that everyone's arms are straight out, forming large spaces between kids. These were the windows and doors. Then one chanich starts running, and weaving in and out between children. As they do this the chanich in the circle randomly drops his arms down trying to touch or trap the Chanich weaving their way in and out. Once the Chanich has been caught or touched by the arms of someone, they were out. They then choose which Chanich will be next to weave in and out of the windows and doors.

 

 

Camping trip

 

You need at least 2 chanichim  that already understand the game, and will help the madrich to lead it.

Game begins by one Chanich saying "I'M GOING ON A CAMPING TRIP AND I'M GOING TO BRING (at this point the Chanich talking picks anything she/he would like to bring on the trip.  Let's use a sleeping bag as an example) A SLEEPING BAG".  The next Chanich says "I'M GOING ON A CAMPING TRIP AND I'M GOING TO BRING...and picks anything she/he would like to bring on the trip, but it must begin with the letter "G", since the last letter of the first Chanich 'camping accessory' was a "G".  For example let's say the second Chanich wanted to bring a "GUARDIAN"  they can bring that so everyone says "OKAY YOU CAN BRING THAT ON OUR CAMPING TRIP".   Say the third Chanich hasn't caught on to the game yet and says, "I'M GOING ON A CAMPING TRIP AND I'M GOING TO BRING WAFERS".  Everyone should say, "NO, YOU CAN'T BRING WAFERS"  (cause the word should have begun with N this time ) and the game continues to the next player until everyone has caught on.

 

 

Beat Machines

 

Everyone sits in a circle. The first Chanich initiates a beat. He continues this beat until a rhythmic pattern is formed. The next Chanich then adds something to the beat that is appropriate to the rhythm. This continues with everyone, contributing to the beat. At the end, the Chanich who initiated the beat, stops doing his part. Slowly every next Chanich also stops until the beat is ended

 

 

Duck Grey Duck

 

In this game,chanich sit down in a round circle facing each other. One  is "it" and walks around the circle. As they walk around, they tap people's heads and say whether they are a "duck" or a "goose". Once someone is the "goose" they get up and try to chase "it" around the circle. The goal is to tap that Chanich before they are able sit down in the "goose's" spot. If the goose is not able to do this, they become "it" for the next round and play continues. If they do tap the "it" Chanich, the Chanich tagged has to sit in the center of the circle. Then the goose become "it" for the next round. The Chanich in the middle can't leave until another Chanich is tagged and they are replaced.

 

 

Around the World

 

The Madrich begins by saying the name of any country, city, river, ocean or mountain that can be found in an atlas. The young Chanich next to him must then say another name that begins with the last letter of the word just given. Each Chanich has a definite time limit (e.g. three seconds) and no names can be repeated. For example - First Chanich: London, Second Chanich: Niagara Falls, Third Chanich: Switzerland.

After a while, you can change the topic to for example, food, names, animals, etc.

 

 

Poor Kitty Cat

 

Chanichim sit in a circle on the floor. A volunteer must (on their hands and knees) approach another chanich/a in the circle and meow or somehow attempt to make the chanich laugh. The chanich can purr, meow, rub their head on the chanich/a... whatever will get a laugh out of them! the chanich/a must respond by patting the volunteer on the head and state "poor kitty, poor kitty, poor kitty" without laughing. If they laugh, they are the new volunteer, if their don't, the volunteer/kitty must approach another Chanich.

 

 

Freeze!

 

In this version of Tag, one Chanich is still "it", but when they touch someone, that Chanich is "frozen" in place. They cannot move and must stand with their feet apart. The only way they can become unfrozen is if a Chanich crawls under their legs. Game continues until all the players are frozen. Then the last Chanich to be frozen is "it" for the next game and the game continues.

 

 

Simon Says

 

This game can be played anywhere, even in a car or other small space. One Chanich is Simon and starts by saying, “Simon says, action ’” Everyone must then do the action. However, if Simon makes an action request without saying, “Simon says” to begin the request, anyone who does that action is out. The last Chanich still playing in the end will be Simon for the next round.

 

 

Line Up!

 

Divide the Kvutzah into two line groups of 8-10, or if you’ve got a smaller kvutzah, do not divide them.  Ask the Kvutzah/teams to form a new line in order of….

- Height, from smallest to tallest.

- Birthdays, from January through to December.

- Shoe size, from smallest to largest.

- Alphabetical first names (A-Z).

- Alphabetical mothers first names.

- Alphabetical grandmother's first names!

- Anything else you think of.

The first team to complete the task and do it right, gets a point. The team with the most points wins. In case the kvutza it is not divided, just give them time, and short the time in each line.

It is important to say out loud the results of each line in order to let the Chanichim know each other.

 

 

Be my Reflection

 

The madrich should split the group into pairs. Pairs should face each other. One Chanich should be the leader in the pair. After a short while they should switch roles.
In this activity participants should mirror each other's actions slowly and as exact as possible. After three or so minutes partners should turn back to back and make three subtle changes to their physical appearance (jewellery switch, sleeve roll up, hair etc)
After all changes are completed, partners should turn around and guess each other's changes.

 

 

Staring Game

 

Everybody stands in a circle and looks at the floor. When the madrich says, everyone has to look up at one Chanich. If two people are looking at each other they have to sit down. You keep playing until you have one or two winners.

 

 

Hands Rhythm

 

All chanichim are lying on their tummies in a circle (facing towards the center). Place your hands palm down in the circle and get all Chanichim to place their left hands over the Chanich to the left of them's right hand. One Chanich starts the 'pulse' by slapping their hand on the ground. The aim is to get the pulse all the way around the circle. If someone stuffs up or is too slow, the game starts again from the beginning. For an interesting twist - if you bang your hand twice on the ground, the direction changes.

 

 

Space Jump

 

One Chanich is standing on the stage and is doing a solo acting performance. When the madrich shouts "Space Jump!" The actor must pause in whatever pose they are currently in. The madrich then elects another chanich to enter the stage and start a totally different play using the position that the chanich is already in. This continues until all the chanichim are in the play or keep just two chanichim playing.

 

 

 

Red Rover

 

Red Rover s best played outside, because it requires a lot of space and room to run.

The game begins by picking two opposing teams. Then give each team a name.
The two teams should form opposing lines—facing each other—with a large space between them. Each chanich holds the hand of the chanich next to him to form a chain.

The team that goes first forms a huddle to decide which member of the opposing team they want to “call over.” When they make the decision, they rejoin hands and say “Red Rover, Red Rover, we call Joey over.” Joey then high-fives his teammates and prepares for the run, while the opposing team clasps hands as hard as they can.

It's Joey's job to try to run as fast and hard as he can to breakthrough the opposing team's chain. If he breaks through, he gets to go back to his team. If he doesn't, then he joins the opposition and must call over, and hold back, other members of his original team.

If Joey breaks through the line and returns to his team, his team then gets to call someone over. If Joey doesn't break through, then not only does he join the opposing team, but they get to call someone over again.

Keep playing until one team has “captured” all the players from the opposing team.

 

 

Sardines

 

Sardines is a fun game that reverses the old classic, Hide and Seek. All the chanichim close their eyes and count while one chanich hides. When the counting is completed (usually to about 25 is fine for this game) all the “Its” must begin the search. When one of the “Its” finds the hider, he or she doesn't say anything but quietly crawls into the hiding spot with the hider. The “It” who finds the player must wait until no one is nearby before crawling into the space with the hider because he or she doesn't want anyone else to find the spot.

 

 

Word Link

 

This is a word association game. Ask the group to sit in a circle. The first person starts with any word they wish i.e. red. The next person repeats the first word and adds another word which links to the first i.e. red-tomato. The next person repeats the previous word and add another word link i.e. tomato-soup, and so on. To keep this moving, only allow five seconds for each word link. The game is really funny because random, ridiculous or secrecy links come up.

 

 

Volcabulary

 

You begin by thinking of a word and then give the first letter. The next chanich thinks

of a word beginning with this letter and gives the second letter. The third chanich

thinks of a word that begins with the first two letters and adds a third. The object of

the game is to avoid completing a word. When a chanich has completed the word

or failed to add another letter to form a new word, he lose. However, instead of admit he is going to lose, he can add another latter and try to being convinced so others do not suspect of him. If someone suspect and stand up, then the chanich must say the word he thought or admit he was trying to fake it. You might need a dictionary handy to adjudicate on some words.

 

 

 

Knots

 

Divide your Kvutzah into teams of 6-8. Each team forms a small maagal/circle. Ask them to extend their right hand across the circle and hold the left hand of the other team member opposite them. Then extend their left hand across the circle and hold the right hand of another group member. The task is to unravel the spider's web of interlocking arms without letting go of anyone's hands. Give them a three minute time limit to complete the task. Pressure!

 

 

Backward clumps

 

Divide the Kvutzah into pairs. Ask each pair to sit on the floor with their partner, backs together, feet out in front and arms linked. Their task is to stand up together. Once everyone has done this, two pairs join together and the group of four tries to repeat the task. After they succeed, add another two and try again. Keep adding people until your whole Kvutzah is trying to stand together.

JUST YOU -

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